I have a confession to make – as much as I love my mmo games, they aren’t the only thing I play. In-fact, I often get a huge hankering for competitive shooters, so when Destiny was announced as Bungie’s next endeavor, I, like many, was overjoyed.
As a first person shooter, filled with vast, virtual worlds and the ability to team up for co-operative quests, it ticked a lot of boxes in the shooter camp and the mmo camp alike. However, Bungie were keen to build a barrier between themselves and a large part of their potential market.
If you continue to see this game go, we find destiny power leveling.
“Destiny is not an mmo” proclaimed the press releases and gaming headlines everywhere and, instantly, hopes for many had been shattered.
Bungie have been intent on separating themselves from the mmo masses, throwing around terms like “Shared World Shooter” and “Open World FPS”. So, is there any difference? Are the developers dressing their mmo mutton as latter-day lamb?
You can draw some obvious comparisons, with the likes of Borderlands and World of Warcraft in order to see how many similarities Destiny maintained with the mmo mainstream, but the main matter for gamers in the “not an mmo” camp, spurs from a single concept – instanced gameplay.