Destiny’s Progression System Is Destroying the Game from the Inside
Destiny since the release of a new version, has attracted much attention and break various sales, compared with this hot is, however, Destiny players complain about is growing. Progress of Destiny the system were players spit crazy slots, One thing players want to be able to enjoy the game Destiny power leveling promotion, on the other hand the system makes progress in the game the player crashes.
However, with the release of the title’s first expansion, The Dark Below, I’ve never been so sure of what I believe is Destiny’s biggest flaw: its progression system. Since the launch of the DLC, Bungie has had to rework several elements of the system, tweaking it so that exotic tier weapons and armour can be boosted to suit the new level cap, and almost completely changing the way that most higher level players obtain better gear by removing rewards from Strikes that we’ve all been playing for months.
But let’s start with the basics. The core of the game’s progression rests with the fact that after level 20 – and likely after you’ve seen out the title’s lacklustre story – you’ll need to find and equip armour that has a ‘light’ statistic. It’s a reasonable system at its base level, because it means that the endgame relies upon the collection of better and better loot – an objective that’s designed to keep you playing, and with Destiny’s slick combat mechanics, this should be a reliably fun and addictive experience.
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Except Bungie has taken this concept to its extreme, in the sense that continuing to grow your Guardian requires a ridiculous amount of time and effort. The rate that loot drops is one thing – it can be hours upon hours before you find even a single piece of gear that’s worth your attention – but it’s the fact that with the light statistic, you’re forced to take a few steps backwards before you can inch forward.
Instead of a consistently rewarding, upward curve of progression, you’re constantly jumping back and forth to gain very gradual boosts in power
Look at it this way: you’ve just acquired a legendary helmet that perfectly suits your needs. It lowers your grenade cool down time, and it looks rather cool. Your current helmet – which has a higher armour rating – has been fully upgraded, thanks to all the time that you’ve spent grinding for precious upgrade materials. However, this new helmet boasts a higher maximum armour rating and maximum light, meaning that if you were to spend yet more time collecting materials, you’d eventually end up with a better bit of gear, and you’d have a higher light level to boot.
The thing is, though, that equipping this fresh helmet means that until you boost its properties by upgrading, your all important light level will take a drop, weakening your Guardian considerably – especially if you’re tackling tough activities like raids. Put simply, Destiny forces you to temporarily weaken yourself in order to become stronger later on, and this is at the crux of what’s wrong with the game’s character progression. Instead of a consistently rewarding, upward curve of progression like you’d find in a game such as Borderlands or Diablo III, you’re constantly jumping back and forth in order to gain very gradual boosts in power.
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And this is where The Dark Below comes into it. With the expansion, Bungie had to beef up existing exotic equipment so that it wasn’t rendered obsolete by gear designed to break through the level cap. So how did the studio go about doing this? Well, you need to grab all the exotic stuff that you want to upgrade, haul it to Xur – a vendor character who only appears at the end of every week – use a vast amount of in-game currency to replace your desired item with its boosted version, and then – you guessed it – upgrade it all over again.
Destiny promises so much, and then proceeds to pull back the curtain on a grindfest that’s as awkward as it is unrewarding
It’s a grind that’s pushed me away from the shooter for the foreseeable future, because the rewards for trudging through such a mundane but absolutely vital endgame process just aren’t there. But all of this raises the question: why is Destiny built this way in the first place? Why not just shower players in loot like other titles that focus on character progression?
Well, for one, Destiny’s competitive multiplayer offering automatically puts a limit on how randomised the game’s loot can be, because it needs to find a balance. That said, the extra work needed to competitively cap every piece of armour and every weapon would probably be worth it. After all, imagine a Destiny where at almost every turn you’re presented with a slew of new bits and pieces to sort through. It sounds good to me.